V. 3D Interaction techniques for Smartphones (2011 – 2012)

Project description:

The aim of this project was to design, implement and evaluate several interaction techniques that deal with 3d object rotation on mobile devices. There are currently three interaction methods:

1. Touchscreen using finger gestures is a type of interaction where users can perform finger gestures, for example sliding a finger on the display of the phone, in order to rotate a 3D object.

2. Touchscreen using widgets is a type of interaction where users perform rotation with the help of a graphical user interface composed of control specific widgets.

3. Shoebox is a type of interaction where users rotate the phone itself to directly control the rotation of 3D objects.

IV. Archaeo Viz (2009)

Project description:

Archaeo Viz is a software system for data access and visualization of cultural heritage objects and landscapes of archaeological sites as an extension to pre-existing virtual museum data management systems. The proposed system has been designed to strengthen the visualized experience of visitors, support educational activities and enhance the communication between archaeologists, researchers, museum curators and the public. It is a concrete, open and evolving model designed to support case studies based on archaeological complex sites in a game like environment.

Project details:

Main programs used: Irrlicht Engine, Microsoft Visual Studio C++, Autodesk Maya, Blender, Adobe Photoshop

Team: 1 programmer, 1 technical artist, 2 computer graphics professors, 1 archeological specialist, 1 technical adviser


III. Circuit of the three fortresses (2008)

Project description:

The “Circuit of the three fortresses” project was financed by the National Cultural Fund Administration. This project was developed at “1 December 1918” University of Alba Iulia, Romania. The final application was a website where users could navigate and find important information regarding roman buildings.

Project details:

Main programs used: Maya, 3DS Max, Photoshop, PHP, Eclipse

Team: 4 programmers, 2 3D artists/animators, 1 2d artist, 1 computer graphics professor, 2 historians


II. Discover Urban Archaeology (2008)

Project description:

Project “Discover Urban Archaeology! Apvlvm 2007” was financed by the National Cultural Fund Administration. The project was started by the National Museum of Union in Alba Iulia. We were contracted to reconstruct and animate a roman public building. The project ended with a number of expositions throughout the city and a catalog: Discover Urban Archaeology! Apvlvm 2007 – Exhibition Catalogue ISBN 978-973-117-134-0.

Project details:

Main programs used: Autocad, 3DS Max, Maya, Photoshop,

Team: 1 3D artist/animator, 1 architect/2d artist, 1 archeological specialist, 1 historian


I. 3D Virtual Museum (2006 – 2007)

Project description:

The “3D Virtual Museum” is a virtual reality system that offers a highly interactive 3D environment, allowing users to explore and visualize a Roman Citadel. The case study is based on the archaeological research in the city of Alba Iulia, at the Apulum Citadel, where the 13-th Roman Legion Geminae was stationed. The Citadel was constructed in 107-108 B.C. for military, economical and commercial purposes.

Project details:

Main programs used: Irrlicht Engine, Ogre, Microsoft Visual Studio C++, Maya, 3DS Max, Blender, Photoshop, Bodypaint

Team: 2 programmers, 2 3D artists/animators, 2 2D artists,  2 computer graphics professors, 2 historians, 1 architect